3D & Illustration
Me vs Me
The old me and the new me share a face. They don’t share a way of seeing. I returned to the world of I’m Sorry and placed them opposite each other: the person I was, and the person I’m learning to become. I wonder what you see looking at me.
The same Unreal Engine project also led to the artwork for Before It’s Too Long.
My Contribution
Unreal Engine scene, Blender set dressing and Photoshop finish.